It was just over month ago at Gamescom that we gave you a first look at AMD FidelityFX™ Super Resolution 31 (AMD FSR 3) in Forspoken, one of the first games being updated with the latest version of our cutting-edge open-source FSR upscaling technology. Along with this preview, we also shared that ...
Can’t wait 1) for Cyberpunk to get this builtin, 2) for benchmarks and other comparison from Digital Foundry and 3) how it compares to DLSS 2. Maybe I can play Cyberpunk with Ray Tracing on my RX 7600 after all?
I’m also looking forward to it! Immortals of Aveum has both DLSS Frame Gen and FSR3 so I’m curious on seeing those two stacked up side-by-side. As a technology it’s made a really nice difference for getting consistent really-high frames. I play with it off as much as possible, but for scenarios like Cyberpunk that’s just too demanding with Path Tracing without upscaling / frame gen, or Starfield’s absolute shit optimization it atleast makes the games enjoyable.
Can’t wait 1) for Cyberpunk to get this builtin, 2) for benchmarks and other comparison from Digital Foundry and 3) how it compares to DLSS 2. Maybe I can play Cyberpunk with Ray Tracing on my RX 7600 after all?
I’m also looking forward to it! Immortals of Aveum has both DLSS Frame Gen and FSR3 so I’m curious on seeing those two stacked up side-by-side. As a technology it’s made a really nice difference for getting consistent really-high frames. I play with it off as much as possible, but for scenarios like Cyberpunk that’s just too demanding with Path Tracing without upscaling / frame gen, or Starfield’s absolute shit optimization it atleast makes the games enjoyable.